Videoneuropsychiatry

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1.  Can visual stimulation using video games teach social contact to people reluctant to risk speaking with others? 
 
2.  Can the patient's choice of social situations in a game be used BOTH to diagnose  patterns  of discomfort AND to teach risk-taking in a safe (imaginary/video) setting, perhaps with drawings/photographs of individuals similar/identical to the patient so that he is willing to attempt a new approach to a situation previously considered risky? 
 
  Is it possible that neural networks will form as a result of such video reinforcement, or that use of medicines will be affected so that the patient might reduce the dosage needed in cases of autism and other disorders?  If so, is there an ethical issue in the fact that the preference for an image of self is not voluntary?
 
3.  Are there other ethical issues?
 
  H.E. Butler III M.D., FACS
  14 December 2011
  533 Elizabeth Place
  Portsmouth, Virginia 23704-2408

References
 
1.  Neural Networks
 
2.  Stimulated Neural Networks

3. Using the electrocorticographic speech network to control a braincomputer interface in humans

http://ludusanimalis.blogspot.com/#!/

Electronics (Games/Music/Social Networking/Reading) and Psychiatry:  The Ethics of Directed Elective Emotional Re-Learning, The Risk of Exploitation and The Opportunity For Impartiality